Your Child’s First Step Towards Publishing their own Mobile Apps
In this program, students will translate their prior understanding of programming concepts on the Scratch Platform into mobile Apps using the App Inventor Platform.
With a similar visual drag-and-drop interface as Scratch, App Inventor allows students to apply their computational thinking skills and creativity to create fully functional mobile Apps that run on mobile phones.
Students will have a paradigm shift in their mindset on mobile Apps; the mobile phone is no longer merely a gaming/entertainment device for the children. It is now a device that is used to demonstrate their creativity, apply their learnings from school and an avenue to stretch their thinking without boundaries.
Want to know more? Read our FAQ on our coding for kids courses here.
Coding for Kids (App Inventor:Beginner) Course Outline
Day 1: Introduction to App Inventor
Learn about the smart phone and its touch interface
Explore the App Inventor Interface
Load and run mobile Apps
Day 2: Events-driven Programming
Understand the event-driven nature of App Inventor programming
Learn to use variables and procedures
Day 3: Graphics and Animation
Make your animation come alive on your mobile phone
Using computational logic (conditional/comparison operators)
Day 4: Gaming Time
Learn to put all the knowledge into developing an interactive game on mobile phone
Day 5: Project showcase
Work on your game/app/animation concept
Use the techniques you have learnt over the past 4 days
Show and tell
Who is this coding class for?
- Children 10-12 years old
- Completed App Inventor:Beginner
- Laptop provided (one per child)
- Total hours of instructions: 17.5 hours
- Number of lessons: 5
- Hours per lesson: 3.5
- Small Class Size: 6 students maximum
- SGD $795
- Earlybird*: SGD $745
*30 days prior to commencement of course