About the Workshop
Computer and Mobile games have surpassed the movie industry as the foremost entertainment media. This workshop shares and discusses emerging evidence from a range of respected studies in the field of neuroscience and brain-based learning that examined the effectiveness of the game-based training and learning approaches. The workshop introduces its participants to simple and effective strategies for the utilization of these paradigms for corporate training and adult learning.
This advanced workshop is meant for experienced trainers, workshop facilitators, instructional designers, and talent developers.
Who Should Attend
This workshop empowers the following CET professionals:
- Adult Educators: Trainer, Coach, Facilitator, Educator, Assessor, Instructional Designer
- Training Management Professionals: e-Learning Specialist, Developer, Programme Manager, Training Manager, Business Development Manager, Education Technologist, Training Consultant
- Human Resource Developers: Human Resource Specialist, Learning and Development Manager, Organisational Planner, Training Manager, Consultant
About the Speaker
Siddharth Jain is well known in the learning community in Singapore for his innovative approaches to include technology in learning. He heads a technology, platform and genre independent team that has successfully developed casual, card and multiplayer arena games released worldwide and also a range of serious games for institutions such as Ministry of Education, Singapore Management University, Jurong Health, Ministry of Defence, Health Promotion Board, Civil Service College, Singapore Workforce Development Agency, National Institute of Education and the Center for Learning Innovation, Department of Education Technology, NSW, Australia.
Read more about him at: http://www.linkedin.com/in/siddharthjain