Gamification Solution For Your Class*

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16 Arumugam Road

Singapore 409961


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Course Title:

Gamification Solution For Your Class: A Quick Guide for Educators and Trainers to Transform Your Teaching into Exciting Game*

Course Code: LC01

(SkillsFuture Course Code: CRS-N-0041227)

Duration: 8 hours


What the Graduates Say About this Course:

Ahmad Ramli, Lecturer, Malaysia - "Understanding the principles of gamification helps me plan my lesson better."

Ms. Chew, Instructional Designer, Malaysia - "Anm inspired me to produce quality EduGamification to level up participants' learning experience."

Ms. Azita, Learning Designer, Malaysia - "A very interesting session that enforces participants to create simple card game for learning. Inspiring presentation by Anm."

Trishnu Kaur, Teacher and Curriculum Developer, Scholars Inc., Singapore - "Interesting and engaging. Thank you so much, Anm and Meow Ling."

Shaun Low, Educational Therapist, Swords & Stationery, Singapore - "Great course! Had a lot of fun!"


Fee: S$297 inclusive of Course Material and Complimentary 1 user account of our Gamification App and 1 copy of Gamification Book

* Non-WSQ course funded by the SkillsFuture Singapore Agency

* This course is approved for SkillsFuture Credit Claims (Only for Singaporeans, of 25 years old and above)

We welcome participants from other countries (beside Singapore) as well

Register free with us now and pay at the later date. - Note: We will follow-up with an email for ticket fee payment of S$297 (per pax) when a minimum number of participants have registered. After payment, you will receive a confirmation email and details of the course from us.

Click on the above course infographic image to download


Gamification is an underutilized element in the instructional design, but it's crucial to engaging today's learners and enabling content mastery. This course is solidly packed with essential knowledge on gamification for education and training. Educators and Trainers will learn why and how gamification can help their students increase their interests; improve engagement and motivation towards learning and skills development. In this course, Educators and Trainers will also gain experiences on gamification design through hands-on implementation of gamification principles and add game elements to their training and teaching.

Learning Outcomes:

Educators and Trainers are able to apply core gamification principles, techniques and games elements into their training and teaching to fulfill their objectives.

Course Outline:

Introduction on Gamification

Games vs Gamification

Benefits of Gamification towards learning and skill development

Successful case studies of Edugamification

The missing piece of Edugamification puzzle revealed

First 3 Essential Steps of Edugamification application to learning

Two powerful mechanics of Edugamification

Gamification principles and process to training and education

Game elements application to training and education

How to prepare Edugamification design document

Hands-on practice: Create your Edugamification game

Power of Reality Gamification

Recommend For:

Primary, Secondary and Higher Learning Educators (Teachers, Lecturers, Tutors), Corporate Trainers, Curriculum Developers, Learning Designers


We have participants from Singapore university, Malaysia university, Malaysia Finance Agency, Singapore Training and Consultation Company, Singapore Government Agency, Singapore Private School and Tuition Centre to Hong Kong Game Company.

We are invited to share our gamification framework and solution to Educators in Penang at the Colloquium, Southeast Asian Ministers of Education Organisation Regional Centre For Education in Science and Mathematics, Penang on 27-30 Aug 2018:

taken on 28 Aug 2018

Gamification App

Gamification Class

Gamification Class

Gamification Class

taken on 10 Aug 2017

Gamification Solution For Your Class 11 Dec 2017

Gamification Solution For Your Class 11 Dec 2017

taken on 11 Dec 2017

Materials Provided: Gamification Quick Guide Booklet, Complimentary 1 user account of our Gamification App and 1 copy of Gamification Book

Note: We reserve the rights to alter the course content, class schedule and fee structure without prior notice.

Prefer to attend this course as Online Course? The content of the training and training fees are the same as the Live Course (training fees is SGD297). Email us at for more details or registration confirmation.


Anm Pek

is the Director and Chief Trainer at Gamification Solutions Asia, VP of Strategic Business Development at QuestLife. She is devoted to providing gamification solutions to solve problems and create results in learning and empowerment. Anm has been in the game design field for over 15 years.

Anm is the gamification and design advisor for QuestLife. She created Talent Intelligence for QuestLife - the gamified Talent-matching and Learning into one! Anm believes that individuals can empower themselves and achieve their goals faster and easier than they ever imagined through the gamified characters that she has designed and developed for QuestLife. Anm also created Flashback and Recollect, collaborative learning card games to develop association skill, enhance creativity, memory, and Socratic questioning. Anm is a bestselling Author. She has written two books on gamification titled Success Today which hits 2 Amazon bestseller lists, and, The Secret Code: Is It for Real? with forewords by Asia’s Top Success Coach, Adam Khoo and Social Entrepreneur, Elim Chew. Anm received her Best Seller Quilly Award on Best Seller's Summit & Golden Gala Awards by National Academy of Bestselling Authors on 25 September 2015 in Hollywood, California. It is one of the most influential, compelling events for Best Selling Authors who are committed to recognizing their success as a stepping stone on the path to further ambitions. The Best Seller Quilly Award is to honor Bestselling Authors around the world for their contribution to education, enlightenment and the advancement of business.

Anm appears on Dean’s list for her Bachelor of Science in Multimedia Technology and Design and received numerous distinctions and merit awards throughout her studies. In July 2014, she graduated with a Master of Science in Digital Media Technology (Nanyang Technological University, Singapore). Her research paper titled, Design and Development Beyond Fun: Serious Games with Social Impact has built her a strong foundation in the areas of gamification for empowering and learning. She is also an Educator since the year 2008, currently holding a position of associate lecturer at Nanyang Academy of Fine Arts, Singapore.

Free Registration, Pay Later:

Click on SELECT A DATE button now to secure your seat. Take a small first step to begin your new engaging teaching and training method that both your students or participants and you will benefit.

For any inquiry on this course, feel free to email us at

Gamification Course brought to you by:

Gamification Solutions Asia,

Please write to us at if you would like to be on the mailing list for further enrollment updates.

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16 Arumugam Road

Singapore 409961


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