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The Power of Play: How Role-Playing Mobile Games Enable Practice in the Wor...
Thu 11 May 2017, 3:00 PM – 5:00 PM Singapore Standard Time Singapore Time
Adult learners today are faced with a plethora of choices in entertainment. How do companies compete with these choices and engage staff during their downtime? How can game-based learning increase engagement in your workplace and offer a viable means of virtual practice?
This workshop focuses on role-playing games (RPGs) to enable virtual practice in your organisation. Through human-centred learning, RPGs allow employers to assess competency of skills, raise awareness of human impacts of workplace decisions and motivate learners to follow procedures.
Learn more about the relationship between empathy and learning drives long-term recall and makes decision making more authentic and significant.
- Discover how role-playing games can be used for practice-based learning
- Understand how dialogues, interactive elements and visual comics can drive emotional investment in case method scenarios
- Discover 3DHive and how its features can meet your organisational needs
Who Should Attend
This workshop empowers the following CET professionals:
- Any executive or manager with HR responsibilities
- Adult Education: trainer, coach, facilitator, educator, assessor, instructional designer
- Training Management: e-learning specialist, developer, programme manager, training manager, business development manager, education technologist, training consultant
- Human Resource Development: human resource specialist, learning & development manager, organizational planner, training manager, consultant
ABout The Speaker
Playware Studios is a Singapore-based EdTech company using best practices in games-technology for teaching and learning. The company has pioneered the concept of “Gamelets” in learning environments – short-form game with 3D immersive virtual world content – that can be easily created, distributed, played and assessed. Playware has released over 200 games and experiences across multiple platforms in different genres. Of these some 50 games are serious games used for primary, secondary, tertiary and adult education and training, including clients such as Ngee Ann Polytechnic, National University of Singapore, JurongHealth, National Library Board, Health Promotion Board and Civil Service College.