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Virtual Mobile Games to Increase Productivity

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#05-03 N.LAB Breakthrough Room,

Lifelong Learning Institute

11 Eunos Road 8

Singapore 408601

Singapore

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Description

Overview

In today’s workplace, e-learning and m-learning must equip adult learners with skills and competencies they can use. Learn how to create time-on-task activities for your staff to enable a transfer of skills from a virtual workplace to real-life environments.

This workshop focuses on game mechanics that can be used in the workplace to simulate virtual activities such leadership training, senses processing, action-orientated tasks and scenario processing on mobile devices.


Learning Outcome

Learn how branching dialogues, minigames and 3D environments can be used for skills training and practice.

  • Discover 3DHive and how its features can meet your organisational needs
  • Understand how dialogues, minigames and 3D environments can simulate everyday tasks in the workplace
  • Discover how games can give your learning material additional benefits such as delayed penalties, context decisions and just-in-time learning.


Who Should Attend

This workshop empowers the following CET professionals:

  • Any executive or manager with HR responsibilities
  • Adult Education: trainer, coach, facilitator, educator, assessor, instructional designer
  • Training Management: e-learning specialist, developer, programme manager, training manager, business development manager, education technologist, training consultant
  • Human Resource Development: human resource specialist, learning & development manager, organizational planner, training manager, consultant


About The Speaker

Playware Studios is a Singapore-based EdTech company using best practices in games-technology for teaching and learning. The company has pioneered the concept of “Gamelets” in learning environments – short-form game with 3D immersive virtual world content – that can be easily created, distributed, played and assessed.

Playware has released over 200 games and experiences across multiple platforms in different genres. Of these some 50 games are serious games used for primary, secondary, tertiary and adult education and training, including clients such as Ngee Ann Polytechnic, National University of Singapore, JurongHealth, National Library Board, Health Promotion Board and Civil Service College.

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Date and Time

Location

#05-03 N.LAB Breakthrough Room,

Lifelong Learning Institute

11 Eunos Road 8

Singapore 408601

Singapore

View Map

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